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How to use sweetfx injector.text
How to use sweetfx injector.text










Since I had this working correctly for KA, I decided to copy the details over to SFCOP. I'll update this post with some screenshots of KA over the next few days to show how much its changed. The ship models are more defined, Carona's/Suns feel a lot brighter and real like they should. That being said, I was amazed on how much more detailed KA looked.

how to use sweetfx injector.text

Now, when I say incredible, do remember both KA and SFC are old windows games and were not going to get HD effects like motion blur, lens flares etc. Started the game and was shocked that it loaded the preset and was working flawlessly.

how to use sweetfx injector.text

My last go at installing this was by using an older version of the Reshade too and using a graphics preset for another game I play (Alien Isolation). (When the game first boots up when using Reshade, white text appears in the top left corner of the screen, which is a indication that its active) and I nearly decided to call it quits as both KA and SFC are pretty old games. Last night I decided to have a quick shot at installing SweetFX into Klingon Academy using the Reshade tool. I installed a Komat's HD patchĪnd been able to happily play that and SFC OP this weekend which has been great. Over the weekend I recently managed to re install another classic Trek game, Klingon Academy.

how to use sweetfx injector.text

For those who have not heard of SweetFX before, its a injector application that adds post processing effects to games,videos etc basically adding a filter over the top of your game and "dramatically" changing the visual fidelity. I wanted to start a topic solely for attempting to use the SweetFX/Reshade injector for Starfleet Command series.












How to use sweetfx injector.text